This resource consists of two training modules:
Training module in fundamentals of Scratch, App Inventor and digital story creation, suitable for students without strong proficiency in Science, Technology, Engineering and Mathematics
Training module in fundamentals of Python and Physical Computing, suitable for students with strong proficiency in Science, Technology, Engineering and Mathematics
The modules will include resources for concept training, as well as learning designs for hands-on activities. Users targeting the upper-secondary education age group will be able to use the resources directly to organize their own trainings or to modify and re-design them to suit their particular training needs.
To download the resource on the topic that interests you, click on the file link below.
The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.